Virtual reality as a pedagogical tool to increase the effectiveness of ESP teaching

dc.contributor.authorNessipbaeva, N.E.
dc.contributor.authorBeiskhanova, S.A.
dc.contributor.authorPitirimova, T.V.
dc.contributor.authorAkhmetova, D.R.
dc.date.accessioned2025-01-29T06:00:29Z
dc.date.available2025-01-29T06:00:29Z
dc.date.issued2024
dc.description.abstractIn modern education, the relevance of the search for new teaching methods is emphasized by the growing interest in effective approaches. Virtual reality (VR) is gaining attention as a potential tool for providing immersive learning environments. The purpose of the study is to explore the possibilities of using VR in teaching English for Specific Purposes. An analysis of existing ESP VR courses was carried out and new ones were developed, taking into account professional characteristics. The influence of VR on students' motivation and performance was studied. The results confirm the effectiveness of VR in teaching ESP, allowing students to immerse themselves in a professional environment, practice skills in a safe environment and increase motivation to learn the language. The study makes a valuable contribution to the exploration of VR capabilities in ESP and may be useful for the development of educational programs. Research methods include literature analysis, questionnaires and testing, and a pedagogical experiment comparing the effectiveness of teaching using VR and traditional methods. The practical significance of the work is expressed in the development of specific tools — VR courses and exercises that help increase the efficiency of ESP learning and a deep understanding of the material by students.ru_RU
dc.identifier.citationVirtual reality as a pedagogical tool to increase the effectiveness of ESP teaching./ D.R. Akhmetova [et al.] // Bulletin of the Karaganda University. “Pedagogy” Series. — 2024. — Vol. 29 - Iss. 4(116). —158-167pp.ru_RU
dc.identifier.issn2518-7937
dc.identifier.urihttps://rep.buketov.edu.kz//handle/data/19641
dc.language.isootherru_RU
dc.publisherKaragandy University of the name of acad. E.A. Buketovru_RU
dc.relation.ispartofseries“Pedagogy” Series;4(116)
dc.subjectstudents’ motivationru_RU
dc.subjecteducational programsru_RU
dc.subjectVR exercisesru_RU
dc.subjectVR ESP coursesru_RU
dc.subjectvirtual reality (VR)ru_RU
dc.subjectimmersive environmentru_RU
dc.subjectnew teaching methodsru_RU
dc.subjectinnovations in educationru_RU
dc.subjectстуденттердiң мотивациясыru_RU
dc.subjectбiлiм беру бағдарламаларыru_RU
dc.subjectVR жаттығуларыru_RU
dc.subjectVR ESP курстарыru_RU
dc.subjectвиртуалды шындық (VR)ru_RU
dc.subjectоқытудың жаңа әдістеріru_RU
dc.subjectиммерсивтi ортаru_RU
dc.subjectбілім берудегі инновацияларru_RU
dc.subjectмотивация студентовru_RU
dc.subjectобразовательные программыru_RU
dc.subjectVR-упражненияru_RU
dc.subjectкурсы VR ESPru_RU
dc.subjectвиртуальная реальностьru_RU
dc.subjectиммерсивная средаru_RU
dc.subjectновые методы обученияru_RU
dc.subjectинновации в образованииru_RU
dc.titleVirtual reality as a pedagogical tool to increase the effectiveness of ESP teachingru_RU
dc.title.alternativeIn modern education, the relevance of the search for new teaching methods is emphasized by the growing interest in effective approaches. Virtual reality (VR) is gaining attention as a potential tool for providing immersive learning environments. The purpose of the study is to explore the possibilities of using VR in teaching English for Specific Purposes. An analysis of existing ESP VR courses was carried out and new ones were developed, taking into account professional characteristics. The influence of VR on students' motivation and performance was studied. The results confirm the effectiveness of VR in teaching ESP, allowing students to immerse themselves in a professional environment, practice skills in a safe environment and increase motivation to learn the language. The study makes a valuable contribution to the exploration of VR capabilities in ESP and may be useful for the development of educational programs. Research methods include literature analysis, questionnaires and testing, and a pedagogical experiment comparing the effectiveness of teaching using VR and traditional methods. The practical significance of the work is expressed in the development of specific tools — VR courses and exercises that help increase the efficiency of ESP learning and a deep understanding of the material by students.ru_RU
dc.typeArticleru_RU

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