Gamification in vocational education: a comparative analysis of existing research frontiers

dc.contributor.authorOmarova, M.K.
dc.contributor.authorGeli§li, Y.
dc.date.accessioned2025-06-24T10:20:27Z
dc.date.available2025-06-24T10:20:27Z
dc.date.issued2025-03-30
dc.description.abstractThe modern transformation of education requires teachers to modernize outdated motivational schemes and apply new technologies of interaction with the modern generation of students. One of the innovations that technology has brought to the educational environment is gamification. In the article is current research and publications on gamification in education, including vocational education analyzed. Gamification in vocational education is a relatively new field of research. In recent years, scientific achievements in the field of gamification in education have grown rapidly. The growing number of publications on the application of gamification in education remains insufficient in terms of the development of scientific and methodological approaches to the use of gamification tools in the process of professional education, its use by teachers in the development of courses. In the article, research on the application of gamification in vocational education over the past five years was analyzed by the authors from several aspects. In the conclusion, the results of the conducted research analysis were shared by authors. The need to study the application of gamification in vocational education in Kazakhstan and to consider the possibility of applying gamification tools as an integral part of digital educational platforms of universities was noted by the authors.ru_RU
dc.identifier.citationOmarova M.K. Gamification in vocational education: a comparative analysis of existing research frontiers/M.K. Omarova, Y. Geli§li//Қарағанды университетінің хабаршысы. Педагогика сериясы.= Вестник Карагандинского университета. Серия Педагогика. = Bulletin of the Karaganda University. Pedagogics Series. -2025. №1. Р.178-186.ru_RU
dc.identifier.urihttps://rep.buketov.edu.kz//handle/data/20517
dc.language.isoenru_RU
dc.publisherАкадемик Е.А. Бөкетов атындағы Қарағанды университетіru_RU
dc.relation.ispartofseriesҚарағанды университетінің хабаршысы. Педагогика сериясы.= Вестник Карагандинского университета. Серия Педагогика. = Bulletin of the Karaganda University. Pedagogics Series.;№1(117)/2025
dc.subjectgamificationru_RU
dc.subjectgamification toolsru_RU
dc.subjectgame technologiesru_RU
dc.subjecteducationru_RU
dc.subjectvocational educationru_RU
dc.subjectfrontierru_RU
dc.subjectpublicationru_RU
dc.subjectlearning motivationru_RU
dc.titleGamification in vocational education: a comparative analysis of existing research frontiersru_RU
dc.title.alternativeКэсштж бш1м беру геймификациясы: зерттеудщ KOлданыстаFы фронтирлерше салыстырмалы талдауru_RU
dc.title.alternativeГеймификация профессионального образования: сравнительный анализ существующих фронтиров исследованияru_RU
dc.typeArticleru_RU

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